Septerra Core Guide
From RPG Speedruns
Contents
Shell 2
- Head to first shop on left, buy 1 engine for Maya and equip it
- Through badlands to Azziz temple, talk, then immediately leave
- To pumping station, do guard fight
- level 2 attacks on all, take out sides first, use bread if needed. Sides have 20, main has 60
- Back to Oasis, talk to one of the guards with first option to get through
- Head to stock pile and buy a turbo engine
- Head up and talk to gramps, then sleep if needed
- Leave and head to Grubb's place (can sneak east of mountains)
- Grab the power generator and talk to grubb to get the two in your party.
- Equip turbo engine on Grubb, then head to pumping station.
- Grab wire east of ramp, then short the panel (check with Grubb, then use wire, then generator)
- Head through desert
- crabs are all level 1 attacks
- Run with grubb if desired
- Head south to town, steal 3 roots from helgaks, then leave and go to outlaw canyon
- can hydro attack with grubb for cheap damage
- grab items from corgan and helgak
Shell 3
- Head to Southfarm, enter carver shop, sell soulstone for 2500, buy 6 breads, 1 potion, 6 core runes, and an acid vial
- Weapons shop: MedEngine and Sword
- Equip MedEngine on Maya and Engine on Runner
- Head to Graveyard, Fight zombie to get acid (One Grubb bread + 1 Maya attack to kill)
- Get acid with vial, then head to Wind City and go to library to get draxx head
- Use head on statue in grabeyard and do fight, single root for the kill, and head through catacombs (zombie fights seem easily runnable)
- Hit switch to east, then wrap around to wind city entrance
- Equip sword on Corgan and head out for Aryam Fight
- Grubb can geo strike, others 2x attack. Kill Right first
- In graveyard, hit switch at far right, then head out. Can avoid all fights except gate (potion all for the kill)
- Aryam x 2, same strats
- Use closest tent on the bottom to heal, head through snow area
Armstrong
- Selina fight:
- focus down Selina first, Grubb use Geo Strike, everyone use level 1 attacks in case barrier goes up turn 1
- Recover core between fights if needed
- Get cache and head back to Layla and give it to her (take first fight back for cat's paw)
- Sleep, then head through graveyard (hug right side going through gate so you don't retrigger that fight)
- In next area, head south to fence corner, then SW along wall out
- Go to port, talk to lady, ask about passport, then on to south farm
- Talk to left dude at weapons shop with corgan, take secret passage, ask monk about passport, then head back to port.
- Use passport on lady, then take flight
Shell 5
- Grab fast shoes from dresser in back room
- Leave, then down stairs to Kin Ping's Boutique
- 12 breads, 4 core runes, 2 StrngEngines, 1 ForceEngine, 1 Wrench, 1 Grenade, 1 MedSword, 1 Fast Shoes
- Equip: StrongEngine, Fast Shoes, and Grenade on Maya
- Talk to dude outside store about Corgan to get his sword. Give it to him through the fence, then talk to guards to start fight.
- After fight, check orange crate for items, Equip MedSword and FastShoes on Corgan, then leave town
- North to Mesa Canyons and through
- Stand still in area 2, then move when they pass, Run from encounter where they fight each other)
- Head up to Jinam Battleship to get Grubb
- Grenade first little sentry robot fights, greys can heal, oranges hit harder
- Equip Grubb with ForceEngine
- South to base, use HoloMessage on thingy
- Talk to guard with Maya to get Jinam Dogtags, then get chest that was behind him
- Back to ship to use dogtags on door to access new area
- Grubb can repair all the robots here
- Grab potion and GearMuscle in green tube room
- Grab Power Converterr
- backtrack out
- Give power converter to Led and fly out
- Equip Led with Wrench, GearMuscle and StrngEngine on Runner
- Talk to guard as Led and enter Tunnel (remember to grenade when enemies are close)
- Avoid second fight after exiting tunnel
- Barrier circle Maya in first fight after entering ankaran research lab, Maya can grenade middle dude to hit 3, Runner attack far left to double hit
- Avoid little robot afterward