Earthbound Any% Route
From RPG Speedruns
Revision as of 21:39, 3 October 2018 by AndyPerfect (Talk | contribs)
Contents
Onett
Starman manipulation
- Behind the trees on both walks down and the 2nd walk up
- AB under dog, ABAB in the beginning of the 2nd outcrop nook
- AA check after buzz buzz, Lx3, ABx3
- Starman Fight
- Auto fight (1 movement). Remove during the second shield Buzz Buzz places
- B Bash
Onett pre-manip
- Get the Mr Baseball cap from the tree fort
- Head to store
- withdraw 50, buy cold remedy, sell baseball cap and cracked bat
- Save at phone in hotel
Barrier manip
- down-right to door, right and out
- AA, down-right to fence, wait a couple seconds
- right and down around the fence
- left at tree, down-left when able, left along sidewalk (AB immediately)
- AupA right after double tree above sign
- AA above the E in "Onett Town"
- walk down
Getting to Andonut's Lab
Twoson/Threed
- Buy 4 Skip Sandwiches
- Use up to 3 to get to Threed
- Pick up the trash sandwich if you need. Use any remaining to end with only 2 in your inventory
Winters
- Get equipment but don't equip it
- Go down and repair the broken spray can
- Head back up and sell defense spray, BBR, Holmes Hat, and Pop Gun
- Buy 4 Skip Sandwich DX's
- Execute cliff wiggles down to Andonut's lab
- Talk to Andonuts and save+reset. Shadow should be the two pixels under the tile
Winters to Nightmare Manipulation
To Underworld Death
- X Joined you (216,91,40)
- up-right to door, use key after dialog (two movements to key)
- L on stairs, A down B, AB if Maxwell walked down on the second Sky Runner pass, ABx2 if Maxwell walked right right
- (outside) as walking left, 4 AA's, 3 AB's
- Zombie Ghost fight
- left left down A, bash, spy
- Auto fight (2 movements to it, or right right)
- Bash
- Bx5, ABx3, Defend
- Run
- Sitting on Run (93,252,145)
- Walk right and enter the right side (RNG3 trigger) when ghost is below you
- OOB on stairs. Up-right, and right above the stairs. Soundstone in first room (one menu movement)
- Use a skip sandwich in line with the middle of the table (one movement) and exit
- Walk down the stairs, then hop back when the ghost touches the stairs
- down-left then down along the flat part of the beach
- use another skip sandwich (two movements) once you enter the different colored area
- soundstone (one movement) when the lumine hall music starts, drop down and die from the cold
To Magicant
- Back in Threed underground (35,66,530)
- Lx3, A down down B halfway up the stairs
- walk left and stop between tombstones and let zombie fight you (AAx2 + AupA once you stop to wait)
- Zombie Fight
- 3 movements to defend (take 23 damage)
- AB defend (get cold)
- Run (sitting on Run Away is 7,107,640)
- Use the cold remedy once you're OOB right above the ladder: A got over the cold! (100,137.705)
- First loaded in Flying man house (197,176,920)
Magicant
- Down-right, then glide past fish man and walk right to enter red area (22,134,985)
- AB once you enter the red area
- turn up close to the next line, can not glide a bit, go to the point at which you'd turn right to glide (51,38,1030)
- AA, then walk right. AA gain at the last outcrop. Glide along wall and then turn up to follow the path all the way (76,67,1090)
- AupA, then walk left, L once you start gliding back up. Underneath present (100,169,1135)
- AA, AB, then walk left, to the last up point (155,35,1155)
- AupA, glides to beanath present (41,39,1200)
- hold right, then glide up when possible. Stop midway up the vertical path (13,16,1235)0
- AB, walk up and up the middle of the diagonal. Double AB between first and second squiggle.
- Turn left, L at the 4th up point. Walk around the inside to the pillar
- In the Sea of Eden (173, 208, 1321)
Sea of Eden
- swim down-right, glide along top section, glide up past the kraken to the island (244,26,1376)
- Give Secret herb to Ness from Jeff's inventory (2 movements), use immediately (1 movement) on Paula without closing menu (131,197,1376)
- AA, swim left, swim up the left side of the pillar, AB during the kraken's movement to the left. Turn left
- Turn up-left at the first part that is slightly lower, swim up to nightmare and start fight while kraken is swimming down-right
- Nightmare Fight
- 36 movements (ABx12), defend pray, everyone feeling strange
- 14 movements (Bx7), double defend (paula dies)
- 8 movements (Bx4) bash
- bash
- 151 movements (Try to use Lifeup 6 times, back out, 7B's, 1 AB) bash
- drop teddy bear on the way back to Onett
End Game
Cave of the Past
- 5 L's on the down-left walk to main path
- AB at little downtip beneath you
- 4 AB's on the top wall. Turn right along the bottom and follow bottom
- AB at uptip
- AA even with hole
- A up A + L at the furthest tip out
- walk to top and wait a few seconds,
- AB AB A down down B
- walk left, then up to wall, then right. Touch marble from left (202,10,265)
- Right, then up to glide. ABx3 at first right tip
- walk up to even with enemy, Use a bread roll on ness, A vv B, walk left into enemy
- Kraken Fight
- AB defend defend spy defend
- B run away
- Post fight (5,248,300)
- left with 2 L's, touch marble (don't touch the top, which will cross an RNG3 trigger)
- at the highest up tip, give the gutsy bat to Ness (1 or 2 movements through poo)
- A down B (AB if it was two movements to the bat)
- ABx3 once you start gliding at the second top point, then turn up at the top point. Enter the middle/right side of the door (which crosses an RNG3 trigger)
- Inside (42,169,420)
- Equip Gutsy bat
- 3 L's + AB above the final single intestine, up-right to Giygas
Giygas Fight
- Phase One
- AB B A > A (BASH Pokey), < A (PRAY), AL (BASH Giygas), v A v AA < < A (lifeup a Jeff) stop mashing once Jeff takes damage, start again once Pokey starts his move
- ABx3 B > A v A > A (goods bash to Pokey)6-
- ABx3 B ^ A ^ A ^ A > A (paralyze Pokey)
- AB BASH Pokey
- BASH Pokey
- ABx2 B BASH Pokey, v A A v A > A (freeze B Pokey)
- Phase Two
- bash, freeze a, mirror
- ABx2 B bash, bash, freeze a
- ABx3 bash, freeze a, bash
- bash, pray, freeze B
- bash, defend, defend
- Phase Three
- defend, pray, defend
- B defend, pray, defend
- B defend, pray, defend
- defend, pray, defend
- AB defend, > > A (pray), defend
- ABx2 defend, pray, defend (mash during prayer) watch damage for next round
- If 821 = B defend, pray, defend
- If 741 = defend, pray, defend
- Watch damage for next rounds
- If 1618 = ABx2 defend, pray, defend; ABx2 B defend, pray, defend
- If 1653 = AB defend, > > A (pray), defend; B defend, pray, defend