Golf Story Any% Route

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The intention of this guide is to provide extremely detailed shots to take during course and match plays. For a guide more geared towards the general route, please reference https://www.speedrun.com/golfstory/guide/pk2za




Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.

Level up after Coach targets -- 2 into purity and 1 into ability

Wellworn Grove Course Play

  1. Turn to the water on your right and hit a 100% fast shot.
  2. 100% fast shot straight forward
  3. 100% fast shot
  4. 100% fast shot
  5. 75% fast shot
  6. 20% fast shot
  7. Turn past the left marker on the tee and hit a 100% fast shot
  8. Turn slightly to the right, hit a 60% - 65% accurate shot
  9. 60% accurate shot

Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability

Lurker valley turtle hits 50-55% for first target, 55% for second target

Swap back to Wellworn wedge

Lurker Valley Course Play

  1. 9 Iron 90% accurate shot over tree to the right
  2. 80% accurate shot and play hole normally
  3. 40% accurate shot
  4. hit to the left, 33% accurate shot, OB to win
  5. 70% fast shot
  6. turn up-left, hit 40% fast shot
  7. turn left, 60% fast shot, OB to win
  8. 80-85% accurate shot and play hole normally
  9. turn left slightly and 80% fast shot

Cheakybeak challenge putts: Fairway putt: 70% long putt super slightly to the left. Target putt: 90-95% along rough

Reading the wind challenge: 5 iron 75-80%

Cheakybeak Course Play:

  1. 60% fast shot
  2. 90%ish accurate at green (wind)
  3. left slightly, 40% fast shot
  4. 55% fast shot right above gap in tree to the up-left
  5. up-left, 90% fast shot
  6. 40% fast shots
  7. 60% fast shot towards top-left green
  8. 85% accurate at green (wind)
  9. 30-35% fast shot

Post Cheakybeak course play level up -- 11 power, 6 purity, 3 ability

Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)

Bermuda Isles chip over sign challenge, 100% accurate shots.

For Max Yards Skip: Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.

Hot potato shot, 130 bpm (be on top of the 2nd beat!)

Etiquette Lesson #1: 3y north wind Etiquette Lesson #2: 3y north wind Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind

Oak Manor little holes

1. 88% shot, no moving
2. 73-75% shot, no moving
3. 92% shot, no moving
6. 94%, no moving
4. 72%, no moving
5. 85% shot, no moving
9. 53% top spin, miss accuracy slightly left in the purple
7. 88% shot, no moving
8. 97% shot, no moving

Post Wizard fight level up -- 13 power, 6 purity, 5 ability

Oak manor Course

  1. 85% accurate shot?, adjust based on wind (will bounce over last pumpkin)
  2. 5 iron full with backspin, adjust based on wind
  3. 30% fast shot
  4. 45% accurate shot
  5. 97 % accurate shot, adjust based on wind
  6. 30% fast shot
  7. 50% fast shot
  8. 75% accurate shot (less?) (adjust based on wind)
  9. 30% fast shot

Bermuda Isles Match Play

  1. (Beat Bogey)
  2. (Beat Par)
  3. (Beat Birdie)
  4. (Beat ?)
  5. (Beat Par)
  6. (Beat Bogey)