Difference between revisions of "Earthbound Any% Route"

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# Talk to Andonuts and save+reset. Shadow should be the two pixels under the tile
 
# Talk to Andonuts and save+reset. Shadow should be the two pixels under the tile
  
===  
+
=== Winters to Nightmare Manipulation ===
 
+
=== To Underworld Death ===
THREED
+
# X Joined you (216,91,40)
- Graveyard manip. [(Maxwell sprite movement down = 27, right right = 26 updates in hall)
+
# up-right to door, use key after dialog (two movements to key)
X Joined you (216,91,40)
+
# L on stairs, A down B, AB if Maxwell walked down on the second Sky Runner pass, ABx2 if Maxwell walked right right
 
+
# (outside) as walking left, 4 AA's, 3 AB's
up-right to door, use key after dialog (two movements to key)
+
# '''Zombie Ghost fight'''
L on stairs, A down B, AB (this is 27)
+
## left left down A (DEFEND), bash, spy
(outside) as walking left, 4 AA's, 3 AB's
+
## Auto fight (2 movements to it, or right right)
 
+
## Bash
Round 1: < < v A (DEFEND), AL (BASH), v AL (SPY)
+
## Bx5, ABx3, Defend
Round 2:  > > A (AUTO FIGHT)
+
## Run
Round 3: Bash
+
# Sitting on Run (93,252,145)
Round 4: Bx5, ABx3, Defend
+
# Walk right and enter the right side (RNG3 trigger) when ghost is below you
Round 5: Run
+
# OOB on stairs. Up-right, and right above the stairs. Soundstone in first room (one menu movement)
 
+
# Use a skip sandwich in line with the middle of the table (one movement) and exit
Sitting on Run (93,252,145)-
+
# Walk down the stairs, then hop back when the ghost touches the stairs
 
+
# down-left then down along the flat part of the beach
Walk right and enter the right side (RNG3 trigger) when ghost is below you
+
# use another skip sandwich (two movements) once you enter the different colored area
OOB on stairs. Up-right, and right above the stairs. Soundstone in first room (one menu movement)
+
# soundstone (one movement) when the lumine hall music starts, drop down and die from the cold
Use a skip sandwich in line with the middle of the table (one movement) and exit
+
=== To Magicant ===
Walk down the stairs, then hop back when the ghost touches the stairs
+
# Back in Threed underground (35,66,530)
down-left then down along the flat part of the beach
+
# Lx3, A down down B halfway up the stairs
use another skip sandwich (two movements) once the enter the different colored area
+
# walk left and stop between tombstones and let zombie fight you (AAx2 + AupA once you stop to wait)
soundstone (one movement) when the lumine hall music starts, drop down and die from the cold
+
# '''Zombie Fight'''
 
+
## 3 movements to defend (take 23 damage)
Back in Threed underground (35,66,530)
+
## AB defend (get cold)
 
+
## Run (sitting on Run Away is 7,107,640)
Lx3, A down down B halfway up the stairs
+
walk left and stop between tombstones and let zombie fight you
+
 
+
AAx2 AupA once you're between the gravestones
+
Round 1: 3 movements to defend (take 23 damage)
+
Round 2: AB defend (get cold)
+
Round 3: Run (sitting on Run Away is 7,107,640)
+
  
 
Use the cold remedy once you're OOB right above the ladder: A got over the cold! (100,137.705)
 
Use the cold remedy once you're OOB right above the ladder: A got over the cold! (100,137.705)

Revision as of 21:22, 3 October 2018

Onett

Starman manipulation

  1. Behind the trees on both walks down and the 2nd walk up
  2. AB under dog, ABAB in the beginning of the 2nd outcrop nook
  3. AA check after buzz buzz, Lx3, ABx3
  4. Starman Fight
    1. Auto fight (1 movement). Remove during the second shield Buzz Buzz places
    2. B Bash

Onett pre-manip

  1. Get the Mr Baseball cap from the tree fort
  2. Head to store
  3. withdraw 50, buy cold remedy, sell baseball cap and cracked bat
  4. Save at phone in hotel

Barrier manip

  1. down-right to door, right and out
  2. AA, down-right to fence, wait a couple seconds
  3. right and down around the fence
  4. left at tree, down-left when able, left along sidewalk (AB immediately)
  5. AupA right after double tree above sign
  6. AA above the E in "Onett Town"
  7. walk down

Getting to Andonut's Lab

Twoson/Threed

  1. Buy 4 Skip Sandwiches
  2. Use up to 3 to get to Threed
  3. Pick up the trash sandwich if you need. Use any remaining to end with only 2 in your inventory

Winters

  1. Get equipment but don't equip it
  2. Go down and repair the broken spray can
  3. Head back up and sell defense spray, BBR, Holmes Hat, and Pop Gun
  4. Buy 4 Skip Sandwich DX's
  5. Execute cliff wiggles down to Andonut's lab
  6. Talk to Andonuts and save+reset. Shadow should be the two pixels under the tile

Winters to Nightmare Manipulation

To Underworld Death

  1. X Joined you (216,91,40)
  2. up-right to door, use key after dialog (two movements to key)
  3. L on stairs, A down B, AB if Maxwell walked down on the second Sky Runner pass, ABx2 if Maxwell walked right right
  4. (outside) as walking left, 4 AA's, 3 AB's
  5. Zombie Ghost fight
    1. left left down A (DEFEND), bash, spy
    2. Auto fight (2 movements to it, or right right)
    3. Bash
    4. Bx5, ABx3, Defend
    5. Run
  6. Sitting on Run (93,252,145)
  7. Walk right and enter the right side (RNG3 trigger) when ghost is below you
  8. OOB on stairs. Up-right, and right above the stairs. Soundstone in first room (one menu movement)
  9. Use a skip sandwich in line with the middle of the table (one movement) and exit
  10. Walk down the stairs, then hop back when the ghost touches the stairs
  11. down-left then down along the flat part of the beach
  12. use another skip sandwich (two movements) once you enter the different colored area
  13. soundstone (one movement) when the lumine hall music starts, drop down and die from the cold

To Magicant

  1. Back in Threed underground (35,66,530)
  2. Lx3, A down down B halfway up the stairs
  3. walk left and stop between tombstones and let zombie fight you (AAx2 + AupA once you stop to wait)
  4. Zombie Fight
    1. 3 movements to defend (take 23 damage)
    2. AB defend (get cold)
    3. Run (sitting on Run Away is 7,107,640)

Use the cold remedy once you're OOB right above the ladder: A got over the cold! (100,137.705)

First loaded in Flying man house (197,176,920) Down-right, then glide past fish man and walk right to enter red area (22,134,985) AB once you enter the red area turn up close to the next line, can not glide a bit, go to the point at which you'd turn right to glide (51,38,1030) AA, then walk right. AA gain at the last outcrop. Glide along wall and then turn up to follow the path all the way (76,67,1090) AupA, then walk left, L once you start gliding back up. Underneath present (100,169,1135) AA, AB, then walk left, to the last up point (155,35,1155) AupA, glides to beanath present (41,39,1200) hold right, then glide up when possible. Stop midway up the vertical path (13,16,1235)0 AB, walk up and up the middle of the diagonal. Double AB between first and second squiggle. Turn left, L at the 4th up point. Walk around the inside to the pillar


SEA OF EDEN (173, 208, 1321) swim down-right, glide along top section, glide up past the kraken to the island (244,26,1376) Give Secret herb to Ness from Jeff's inventory (2 movements), use immediately (1 movement) on Paula without closing menu (131,197,1376) AA, swim left, swim up the left side of the pillar, AB during the kraken's movement to the left. Turn left Turn up-left at the first part that is slightly lower, swim up to nightmare Standing on platform before fight with kraken aggroed (199,91,143001)

124,57,1431 247,204,1431


Make everyone feel strange, ness kill paula, nightmare kill self NIGHTMARE FIGHT (the fight assumes you got the kraken to aggro on you). If you got the other RNG and initiated the fight with the kraken further north while moving SE, do 36 movements first round instead) Round 1: 37 movements, defend pray, everyone feeling strange Round 2: 14 movements, double defend (paula dies) Round 3: 8, bash Round 4: bash Rounb 5: +151 BASH (Try to use Lifeup 6 times, back out, 7B's, 1 AB, bash

drop teddy bear on the way back to Onett


Cave of the Past 5 L's on the down-left walk to main path AB at little downtip beneath you 4 AB's on the top wall. Turn right along the bottom and follow bottom AB at uptip AA even with hole A up A + L at the furthest tip out walk to top and wait a few seconds, AB AB A down down B walk left, then up to wall, then right. Touch marble from left (202,10,265)

Right, then up to glide. ABx3 at first right tip walk up to even with enemy, Use a bread roll on ness, A vv B, walk left into enemy

KRAKEN Round 1: AB defend defend spy defend Round 2: B run away

Post fight (5,248,300)

left with 2 L's, touch marble at the highest up tip, give the gutsy bat to Ness (1 or 2 movements through poo) A down B (AB if it was two movements to the bat) ABx3 once you start gliding at the second top point, then turn up at the top point. Enter the middle/right side of the door

Inside (42,169,420) <<<

Equip Gutsy bat inside 3 L's + AB above the final single intestine, up-right to Giygas

GIYGAS (37,208,700) < THIS IS RIGHT 9. Giygas - PHASE ONE - AB B A > A (BASH Pokey), < A (PRAY), AL (BASH Giygas), v A v AA < < A (lifeup a Jeff) STOP MASHING RIGHT BEFORE JEFF TAKES DAMAGE FOR WHOLE ROUND - ABx3 B > A v A > A (goods bash to Pokey)6- - ABx3 B ^ A ^ A ^ A > A (paralyze Pokey) - AB BASH Pokey - BASH Pokey - ABx2 B BASH Pokey, v A A v A > A (freeze B Pokey)

- PHASE TWO - bash, freeze a, mirror - ABx2 B bash, bash, freeze a - ABx3 bash, freeze a, bash - bash, pray, freeze B - bash, defend, defend

- PHASE THREE- - defend, pray, defend - B defend, pray, defend - B defend, pray, defend - defend, pray, defend - AB defend, > > A (pray), defend - ABx2 defend, pray, defend (mash during prayer)

WATCH DAMAGE

If 821 = B defend, pray, defend If 741 = defend, pray, defend

WATCH DAMAGE

If 1618 = ABx2 defend, pray, defend; ABx2 B defend, pray, defend If 1653 = AB defend, > > A (pray), defend; B defend, pray, defend0

10. Win - Win