Difference between revisions of "Golf Story Any% Route"

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# Turn past the left marker on the tee and hit a 100% fast shot
 
# Turn past the left marker on the tee and hit a 100% fast shot
 
# Turn slightly to the right, hit a 60% - 65% accurate shot
 
# Turn slightly to the right, hit a 60% - 65% accurate shot
# 70% accurate shot
+
# 60% accurate shot
  
 
Post CWW course level up -- 20 power, 10 purity, 7 ability
 
Post CWW course level up -- 20 power, 10 purity, 7 ability
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Lurker valley turtle hits
 
Lurker valley turtle hits
50-55% for first target, 55-60% for second target
+
50-55% for first target, 55% for second target
 +
 
 +
Swap back to Wellworn wedge
  
 
'''Lurker Valley Course Play'''
 
'''Lurker Valley Course Play'''
 
# 9 Iron 90% accurate shot over tree to the right
 
# 9 Iron 90% accurate shot over tree to the right
# 85-90% accurate shot and play hole normally
+
# 80% accurate shot and play hole normally
 
# 40% accurate shot
 
# 40% accurate shot
# hit to the left, 100% fast shot, OB to win
+
# hit to the left, 33% accurate shot, OB to win
 
# 70% fast shot
 
# 70% fast shot
 
# turn up-left, hit 40% fast shot
 
# turn up-left, hit 40% fast shot
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# 30-35% fast shot
 
# 30-35% fast shot
 
   
 
   
Post Cheakybeak course play level up -- 11 power, 6 purity, 6 ability
+
Post Cheakybeak course play level up -- 11 power, 6 purity, 3 ability
  
 
Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)
 
Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)
  
Bermuda Isles chip over sign challenge, 60-65% accurate shots.
+
Bermuda Isles chip over sign challenge, 100% accurate shots.
  
 
For Max Yards Skip:
 
For Max Yards Skip:
 
Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.
 
Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.
 +
 +
Hot potato shot, 130 bpm (be on top of the 2nd beat!)
 +
 +
Etiquette Lesson #1: 3y north wind
 +
Etiquette Lesson #2: 3y north wind
 +
Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind
 +
 +
'''Oak Manor little holes'''
 +
 +
1. 88% shot, no moving<br>
 +
2. 73-75% shot, no moving<br>
 +
3. 92% shot, no moving<br>
 +
6. 94%, no moving<br>
 +
4. 72%, no moving<br>
 +
5. 85% shot, no moving<br>
 +
9. 53% top spin, miss accuracy slightly left in the purple<br>
 +
7. 88% shot, no moving<br>
 +
8. 97% shot, no moving<br>
 +
 +
Post Wizard fight level up -- 13 power, 6 purity, 5 ability
 +
 +
'''Oak manor Course'''
 +
# 83% accurate shot, adjust based on wind (will bounce over last pumpkin)
 +
# 5 iron 98% backspin, adjust based on wind (double since under)
 +
# 30% fast shot
 +
# 42% accurate shot
 +
# 95 % accurate shot, adjust based on wind
 +
# 30% fast shot
 +
# 50% fast shot
 +
# 75% accurate shot (adjust based on wind)
 +
# 30% fast shot
 +
 +
'''Bermuda Isles Match Play'''
 +
# (Beat Bogey)
 +
# (Beat Par)
 +
# (Beat Birdie)
 +
# (Beat ?)
 +
# (Beat Par)
 +
# (Beat Bogey)

Latest revision as of 17:30, 30 August 2018

The intention of this guide is to provide extremely detailed shots to take during course and match plays. For a guide more geared towards the general route, please reference https://www.speedrun.com/golfstory/guide/pk2za




Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.

Level up after Coach targets -- 2 into purity and 1 into ability

Wellworn Grove Course Play

  1. Turn to the water on your right and hit a 100% fast shot.
  2. 100% fast shot straight forward
  3. 100% fast shot
  4. 100% fast shot
  5. 75% fast shot
  6. 20% fast shot
  7. Turn past the left marker on the tee and hit a 100% fast shot
  8. Turn slightly to the right, hit a 60% - 65% accurate shot
  9. 60% accurate shot

Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability

Lurker valley turtle hits 50-55% for first target, 55% for second target

Swap back to Wellworn wedge

Lurker Valley Course Play

  1. 9 Iron 90% accurate shot over tree to the right
  2. 80% accurate shot and play hole normally
  3. 40% accurate shot
  4. hit to the left, 33% accurate shot, OB to win
  5. 70% fast shot
  6. turn up-left, hit 40% fast shot
  7. turn left, 60% fast shot, OB to win
  8. 80-85% accurate shot and play hole normally
  9. turn left slightly and 80% fast shot

Cheakybeak challenge putts: Fairway putt: 70% long putt super slightly to the left. Target putt: 90-95% along rough

Reading the wind challenge: 5 iron 75-80%

Cheakybeak Course Play:

  1. 60% fast shot
  2. 90%ish accurate at green (wind)
  3. left slightly, 40% fast shot
  4. 55% fast shot right above gap in tree to the up-left
  5. up-left, 90% fast shot
  6. 40% fast shots
  7. 60% fast shot towards top-left green
  8. 85% accurate at green (wind)
  9. 30-35% fast shot

Post Cheakybeak course play level up -- 11 power, 6 purity, 3 ability

Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)

Bermuda Isles chip over sign challenge, 100% accurate shots.

For Max Yards Skip: Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.

Hot potato shot, 130 bpm (be on top of the 2nd beat!)

Etiquette Lesson #1: 3y north wind Etiquette Lesson #2: 3y north wind Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind

Oak Manor little holes

1. 88% shot, no moving
2. 73-75% shot, no moving
3. 92% shot, no moving
6. 94%, no moving
4. 72%, no moving
5. 85% shot, no moving
9. 53% top spin, miss accuracy slightly left in the purple
7. 88% shot, no moving
8. 97% shot, no moving

Post Wizard fight level up -- 13 power, 6 purity, 5 ability

Oak manor Course

  1. 83% accurate shot, adjust based on wind (will bounce over last pumpkin)
  2. 5 iron 98% backspin, adjust based on wind (double since under)
  3. 30% fast shot
  4. 42% accurate shot
  5. 95 % accurate shot, adjust based on wind
  6. 30% fast shot
  7. 50% fast shot
  8. 75% accurate shot (adjust based on wind)
  9. 30% fast shot

Bermuda Isles Match Play

  1. (Beat Bogey)
  2. (Beat Par)
  3. (Beat Birdie)
  4. (Beat ?)
  5. (Beat Par)
  6. (Beat Bogey)