Difference between revisions of "Golf Story Any% Route"

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The intention of this guide is to provide extremely detailed shots to take during course and match plays. For a guide more geared towards the general route, please reference https://www.speedrun.com/golfstory/guide/pk2za
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Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.
 
Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.
  
 
Level up after Coach targets -- 2 into purity and 1 into ability
 
Level up after Coach targets -- 2 into purity and 1 into ability
  
Wellworn Grove Course Play
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'''Wellworn Grove Course Play'''
Hole 1: Turn to the water on your right and hit a 100% fast shot.
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# Turn to the water on your right and hit a 100% fast shot.
Hole 2: 100% fast shot straight forward
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# 100% fast shot straight forward
Hole 3: 100% fast shot
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# 100% fast shot
Hole 4: 100% fast shot
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# 100% fast shot
Hole 5: 75% fast shot
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# 75% fast shot
Hole 6: 20% fast shot
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# 20% fast shot
Hole 7: Turn past the left marker on the tee and hit a 100% fast shot
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# Turn past the left marker on the tee and hit a 100% fast shot
Hole 8: Turn slightly to the right, hit a 60% - 65% accurate shot
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# Turn slightly to the right, hit a 60% - 65% accurate shot
Hole 9: 70% accurate shot
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# 60% accurate shot
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Post CWW course level up -- 20 power, 10 purity, 7 ability
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Post CWW match play level up -- 11 power, 5 purity, 4 ability
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Lurker valley turtle hits
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50-55% for first target, 55% for second target
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Swap back to Wellworn wedge
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'''Lurker Valley Course Play'''
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# 9 Iron 90% accurate shot over tree to the right
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# 80% accurate shot and play hole normally
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# 40% accurate shot
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# hit to the left, 33% accurate shot, OB to win
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# 70% fast shot
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# turn up-left, hit 40% fast shot
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# turn left, 60% fast shot, OB to win
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# 80-85% accurate shot and play hole normally
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# turn left slightly and 80% fast shot
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Cheakybeak challenge putts:
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Fairway putt: 70% long putt super slightly to the left.
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Target putt: 90-95% along rough
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Reading the wind challenge: 5 iron 75-80%
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'''Cheakybeak Course Play:'''
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# 60% fast shot
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# 90%ish accurate at green (wind)
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# left slightly, 40% fast shot
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# 55% fast shot right above gap in tree to the up-left
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# up-left, 90% fast shot
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# 40% fast shots
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# 60% fast shot towards top-left green
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# 85% accurate at green (wind)
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# 30-35% fast shot
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Post Cheakybeak course play level up -- 11 power, 6 purity, 3 ability
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Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)
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Bermuda Isles chip over sign challenge, 100% accurate shots.
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For Max Yards Skip:
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Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.
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Hot potato shot, 130 bpm (be on top of the 2nd beat!)
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Etiquette Lesson #1: 3y north wind
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Etiquette Lesson #2: 3y north wind
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Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind
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'''Oak Manor little holes'''
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1. 88% shot, no moving<br>
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2. 73-75% shot, no moving<br>
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3. 92% shot, no moving<br>
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6. 94%, no moving<br>
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4. 72%, no moving<br>
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5. 85% shot, no moving<br>
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9. 53% top spin, miss accuracy slightly left in the purple<br>
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7. 88% shot, no moving<br>
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8. 97% shot, no moving<br>
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Post Wizard fight level up -- 13 power, 6 purity, 5 ability
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'''Oak manor Course'''
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# 83% accurate shot, adjust based on wind (will bounce over last pumpkin)
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# 5 iron 98% backspin, adjust based on wind (double since under)
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# 30% fast shot
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# 42% accurate shot
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# 95 % accurate shot, adjust based on wind
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# 30% fast shot
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# 50% fast shot
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# 75% accurate shot (adjust based on wind)
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# 30% fast shot
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'''Bermuda Isles Match Play'''
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# (Beat Bogey)
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# (Beat Par)
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# (Beat Birdie)
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# (Beat ?)
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# (Beat Par)
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# (Beat Bogey)

Latest revision as of 17:30, 30 August 2018

The intention of this guide is to provide extremely detailed shots to take during course and match plays. For a guide more geared towards the general route, please reference https://www.speedrun.com/golfstory/guide/pk2za




Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.

Level up after Coach targets -- 2 into purity and 1 into ability

Wellworn Grove Course Play

  1. Turn to the water on your right and hit a 100% fast shot.
  2. 100% fast shot straight forward
  3. 100% fast shot
  4. 100% fast shot
  5. 75% fast shot
  6. 20% fast shot
  7. Turn past the left marker on the tee and hit a 100% fast shot
  8. Turn slightly to the right, hit a 60% - 65% accurate shot
  9. 60% accurate shot

Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability

Lurker valley turtle hits 50-55% for first target, 55% for second target

Swap back to Wellworn wedge

Lurker Valley Course Play

  1. 9 Iron 90% accurate shot over tree to the right
  2. 80% accurate shot and play hole normally
  3. 40% accurate shot
  4. hit to the left, 33% accurate shot, OB to win
  5. 70% fast shot
  6. turn up-left, hit 40% fast shot
  7. turn left, 60% fast shot, OB to win
  8. 80-85% accurate shot and play hole normally
  9. turn left slightly and 80% fast shot

Cheakybeak challenge putts: Fairway putt: 70% long putt super slightly to the left. Target putt: 90-95% along rough

Reading the wind challenge: 5 iron 75-80%

Cheakybeak Course Play:

  1. 60% fast shot
  2. 90%ish accurate at green (wind)
  3. left slightly, 40% fast shot
  4. 55% fast shot right above gap in tree to the up-left
  5. up-left, 90% fast shot
  6. 40% fast shots
  7. 60% fast shot towards top-left green
  8. 85% accurate at green (wind)
  9. 30-35% fast shot

Post Cheakybeak course play level up -- 11 power, 6 purity, 3 ability

Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)

Bermuda Isles chip over sign challenge, 100% accurate shots.

For Max Yards Skip: Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.

Hot potato shot, 130 bpm (be on top of the 2nd beat!)

Etiquette Lesson #1: 3y north wind Etiquette Lesson #2: 3y north wind Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind

Oak Manor little holes

1. 88% shot, no moving
2. 73-75% shot, no moving
3. 92% shot, no moving
6. 94%, no moving
4. 72%, no moving
5. 85% shot, no moving
9. 53% top spin, miss accuracy slightly left in the purple
7. 88% shot, no moving
8. 97% shot, no moving

Post Wizard fight level up -- 13 power, 6 purity, 5 ability

Oak manor Course

  1. 83% accurate shot, adjust based on wind (will bounce over last pumpkin)
  2. 5 iron 98% backspin, adjust based on wind (double since under)
  3. 30% fast shot
  4. 42% accurate shot
  5. 95 % accurate shot, adjust based on wind
  6. 30% fast shot
  7. 50% fast shot
  8. 75% accurate shot (adjust based on wind)
  9. 30% fast shot

Bermuda Isles Match Play

  1. (Beat Bogey)
  2. (Beat Par)
  3. (Beat Birdie)
  4. (Beat ?)
  5. (Beat Par)
  6. (Beat Bogey)