Difference between revisions of "Golf Story Any% Route"
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Revision as of 14:21, 16 July 2018
The intention of this guide is to provide extremely detailed shots to take during course and match plays. For a guide more geared towards the general route, please reference https://www.speedrun.com/golfstory/guide/pk2za
Fast shot: Hitting the accuracy portion of the shot immediately after hitting the distance portion of the shot. A 30% fast shot would be hitting the distance at the third tick and then immediately mashing for the accuracy portion of the shot.
Level up after Coach targets -- 2 into purity and 1 into ability
Wellworn Grove Course Play
- Turn to the water on your right and hit a 100% fast shot.
- 100% fast shot straight forward
- 100% fast shot
- 100% fast shot
- 75% fast shot
- 20% fast shot
- Turn past the left marker on the tee and hit a 100% fast shot
- Turn slightly to the right, hit a 60% - 65% accurate shot
- 70% accurate shot
Post CWW course level up -- 20 power, 10 purity, 7 ability Post CWW match play level up -- 11 power, 5 purity, 4 ability
Lurker valley turtle hits 50-55% for first target, 55-60% for second target
Lurker Valley Course Play
- 9 Iron 90% accurate shot over tree to the right
- 85-90% accurate shot and play hole normally
- 40% accurate shot
- hit to the left, 100% fast shot, OB to win
- 70% fast shot
- turn up-left, hit 40% fast shot
- turn left, 60% fast shot, OB to win
- 80-85% accurate shot and play hole normally
- turn left slightly and 80% fast shot
Cheakybeak challenge putts: Fairway putt: 70% long putt super slightly to the left. Target putt: 90-95% along rough
Reading the wind challenge: 5 iron 75-80%
Cheakybeak Course Play:
- 60% fast shot
- 90%ish accurate at green (wind)
- left slightly, 40% fast shot
- 55% fast shot right above gap in tree to the up-left
- up-left, 90% fast shot
- 40% fast shots
- 60% fast shot towards top-left green
- 85% accurate at green (wind)
- 30-35% fast shot
Post Cheakybeak course play level up -- 11 power, 6 purity, 6 ability
Lurker Valley team match play (Hole 1 par, Hole 2 bogey, Hole 3 double bogey, Hole 6 bogey)
Bermuda Isles chip over sign challenge, 60-65% accurate shots.
For Max Yards Skip: Hug the bottom of the bridge, drop the golf ball on the 3rd to last post in the water, center the shot towards the middle of the bridge a bit, wait for the first dialog box to finish, then mash A to hit the shot, then immediately mash A+B and hold right.
Hot potato shot, 130 bpm (be on top of the 2nd beat!)
Etiquette Lesson #1: 3y north wind Etiquette Lesson #2: 3y north wind Etiquette Lesson #3: 38% accurate shot with driver, slightly down to account for 3y north wind
Oak Manor little holes 1. 70 % shot, no moving 2. 55% shot, no moving 3. 92.5 % shot, no moving 6. 90%, no moving 4. 60%, no moving 5. 85% shot?, no moving 9. 48% top spin, miss accuracy as far left in the purple as possible LEVEL UP (10 power, 5 purity, 4 ability) 7. Full shot, move slightly to the right, line up arc through square at the top of your screen (through the diagonals) 8. 90% shot, no moving
Oak manor Course
- 85% accurate shot?, adjust based on wind (will bounce over last pumpkin)
- 5 iron full with backspin, adjust based on wind
- 30% fast shot
- 45% accurate shot
- 97 % accurate shot, adjust based on wind
- 30% fast shot
- 50% fast shot
- 75% accurate shot (less?) (adjust based on wind)
- 30% fast shot
Bermuda Isles Match Play
- (Beat Bogey)
- (Beat Par)
- (Beat Birdie)
- (Beat ?)
- (Beat Par)
- (Beat Bogey)